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- Extra! Extra! -- Authorware 3.0
-
- Welcome to Authorware 3
-
- For an overview of Authorware's features--both new and old--
- run Welcome.
-
- You'll find it inside a folder named Welcome in the Goodies folder
- on the Authorware CD.
-
- You'll like what you see!
-
- Macromedia Arrives on the Internet
-
- If you have access to the Internet, log on to Macromedia's new
- World Wide Web home page.
-
- You'll find the latest information about Authorware and all of
- Macromedia's products. Our web site also gives you access to
- TechNotes, updates, and more.
-
- The URL for our web site is:
-
- http://www.macromedia.com
-
- Changes Since Authorware 2
-
- Authorware for Windows and Authorware for Macintosh have
- become more similar in version 3.
-
- As a result, your new version of Authorware might behave
- slightly differently from previous versions in order to make it
- more like Authorware on the other platform.
-
- The following changes make the application work the same on
- both platforms:
-
- -- Positioning an object on a path doesn't occur unless the
- object is erased first. This differs from previous versions of
- Authorware for Macintosh.
-
- Other changes can require you to adjust existing Authorware
- pieces that were originally created in Authorware version 2.
-
- -- Authorware on both platforms now treats DLLs, UCDs, and
- XCMDs as external objects. This differs from Authorware for
- Macintosh version 2, which loaded XCMDs into the piece or
- library. When you convert an Authorware for Macintosh piece
- from version 2 to version 3, all XCMDs are placed in their own
- external resource file. Be sure to include these resource files
- when distributing the piece.
-
- -- If a piece created in Authorware for Windows version 2 uses
- the ScrollEdit XCMD, you must reload the ScrollEdit XCMD
- when you convert the piece to Authorware 3.
-
- -- Authorware on both platforms now calculates frames for
- QuickTime movies the way it did in previous versions of
- Authorware for Windows. As a result, when you open pieces
- created in Authorware for Macintosh version 2, the last
- frame of the QuickTime movie may be dropped. If that occurs,
- you can work around the problem by reimporting the
- QuickTime movie in Authorware 3 so Authorware can
- recalculate the number of frames correctly. (This is
- necessary only for QuickTime movies that contain video. You
- don't need to do this for sound-only or text-only QuickTime
- movies.)
-
- -- The TimeLimit decision path feature has been removed.
- Modify pieces that use this feature to use the system
- variable TimeExpired instead.
-
- -- Authorware 3 for Windows treats the functions CloseWindow,
- GetProperty, and SetProperty as system functions. A piece
- that used the CloseWindow, GetProperty, or SetProperty
- custom function in a previous version must have these
- functions deleted to avoid conflict with the corresponding
- system function when the piece runs in Authorware 3.
-
- -- As part of renaming the application Authorware instead of
- Authorware Professional, some auxiliary files have been
- renamed accordingly. For example, APWMME.UCD has been
- renamed A3WMME.UCD. Because the new filename uses a
- different path, when you open pieces created in Authorware
- version 2, you must load the new UCD and reload any custom
- functions that the piece uses.
-
- -- The AWITOOLS.UCD file included with Authorware 2 for
- Windows has been replaced with MEMTOOLS.UCD. This UCD
- is in the Goodies directory. You can continue to use the
- original file or reload any custom functions from the new UCD.
-
- When a piece jumps to a perpetual response that has return
- branching and then returns, Authorware restores the value of the
- system variable MatchedIconTitle to the value it had before
- jumping to the response. This is a change from Authorware for
- Macintosh version 2, which didn't restore the value of
- MatchedIconTitle when it returned.
-
- When two sounds attempt to play concurrently, the second
- sound interrupts the first. This is a change from Authorware for
- Macintosh version 2, in which the first sound would continue
- to play after the second sound started.
-
- When Authorware for Macintosh pastes a model that contains a
- custom function, it doesn't convert the function to a resource
- file. Reload the custom function into the piece.
-
- Known Problems
-
- Interactions
-
- On Macintosh computers that have QuicKeys installed,
- Authorware keypress interactions don't recognize Home, End,
- Page Up, or Page Down keypresses. Also, other keys designated
- as QuicKeys might not be recognized. Always test whether
- keypresses behave correctly before distributing a piece on
- computers that use QuicKeys.
-
- If the target display of a Hot Object response type with Auto Highlight
- selected contains multiple overlapping objects the highlight effect may
- look odd or the object may appear to flash.
-
- The Erase Interaction options that appear in the Interaction
- Options dialog box are worded slightly differently on Windows
- and the Macintosh. The following options are equivalent:
-
- Windows Macintosh
- On Exit Upon Exit
- After Each Entry After Next Entry
- Don't Erase Don't Erase
-
- The options are described on page 61 of "Authorware
- Reference."
-
- Director Movies
-
- The first frame of a Director movie can behave unexpectedly
- when Authorware plays the movie. It's a good idea to leave the
- first frame of the Director movie blank and have sprites and
- other objects appear no sooner than the second frame.
-
- On Macintosh computers, Authorware can't import Director for
- Windows movies that have no Macintosh resources. You can
- work around this by opening the Director for Windows movie in
- Director for Macintosh and then saving it or by using the
- "DirWin-->DirMac" converter that is in the Goodies folder. Either
- way converts the file to Director for Macintosh format, which
- you can then import into Authorware for Macintosh.
-
- Sounds that continue to play after the last frame of the movie
- are cut off when the movie reaches its last frame in
- Authorware. You can work around this by adding enough frames
- at the end of the movie to allow the sound to finish or by
- providing a Lingo handler in the last frame that returns the
- playback head to an earlier frame. For example, you could use
- the following statement that checks whether the sound is
- playing and if it is, loops in the current frame in an "on
- exitFrame" handler:
-
- if soundBusy(1) then go to the frame
-
- When you play a Director movie in Authorware, the movie's stage
- size behaves differently than it does in Director:
-
- -- When jumping between Director movies by using the Lingo
- "go to movie" or "play movie" commands, the stage doesn't
- resize. The stage size remains the size of the first movie
- played. You can avoid this by ensuring that all the movies in a
- set of movies used by one icon have the same stage size.
-
- -- When editing a Director movie in the presentation window,
- dragging one of the movie's right handles to the center of the
- box crops the right side of the Director movie. Dragging one
- of the bottom handles toward the center of the box crops the
- bottom of the Director movie.
-
- In Authorware, clicking a Director movie during a transition
- jumps to the end of the transition.
-
- When you exit and then return to an Authorware piece that
- contains a Director movie that is already open, puppeted sprites
- may be assigned the wrong cast member. Avoid this by
- reentering Authorware only when the Director movie is at a
- frame that has the correct sprite in the puppeted channel. This
- problem occurs in authoring mode only, not in projectors.
-
- On Windows computers that have no default printer installed,
- importing a Director movie produces a file sharing system error.
-
- Digital Movies
-
- On Macintosh computers, if you use the Movie Options dialog box
- to create a QuickTime movie from a System 7 sound file, the
- dialog box converts the sound to a QuickTime movie, but doesn't
- load the movie. After the sound is converted to a QuickTime
- movie, you must reload it into the piece.
-
- QuickTime sound-only movies that loop in Authorware have a
- brief gap before the sound restarts.
-
- Authorware doesn't support QuickTime VR movies. Any QuickTime
- VR movie that you import into Authorware plays back as an
- empty box.
-
- One-bit movies imported from PICS or Movie Editor (MVE) files
- may play slower in Authorware 3 than they did in Authorware 2
- because Authorware 3 converts all internal movies to 8-bit which
- makes greater performance demands.
-
- Sound
-
- On Windows computers, using WinSoundSystem to adjust the
- sound volume while a sound icon is playing causes Authorware
- to quit the sound and skip to the next icon in the flowline.
-
- Text
-
- When you create text with the text tool without first selecting a
- named style, Authorware uses the text attributes (such as font,
- size, and color) that are currently selected, not the default
- style. If you want to use the default style, select it before you
- start typing.
-
- If you have overlapping text objects in the same display icon
- and you've applied a hot text style with a custom cursor to one
- of them, the custom cursor will appear only if the text object
- with the hot text style is farthest back. This situation sometimes
- arises when you use overlapping text objects to create a
- drop-shadow effect. To create hot text with a drop shadow,
- apply the hot text style to the drop shadow, not the foreground
- text.
-
- The Oval Tool
-
- Double-clicking the oval tool in the toolbox opens the Color
- palette. This differs from the Authorware documentation, which
- states that double-clicking the oval tool opens the Fills palette.
-
- Video Setup Dialog Box
-
- In Authorware for Windows, the MCI video overlay driver always
- appears in the Video Setup dialog box, even when no MCI video
- overlay driver is installed. This is different from drivers for the
- MCI player, which appear only if they are installed.
-
- Buttons
-
- In Authorware for Windows, clicking a button that has a sound
- attached produces an error when a digital movie with sound is
- playing. Use a button that has no sound attached to it.
-
- Button labels created on the Macintosh can be too large when
- the piece runs on a Windows computer set to Large Fonts. When
- authoring a piece on the Macintosh, make sure to allow enough
- button area for a larger button label if you plan to run the piece
- on Windows.
-
- OLE
-
- Using the Paste Special command to paste an OLE object can crop
- the image. To avoid the problem, use the Insert Object command
- to paste an OLE object.
-
- You can't paste a Drawing Chart 3.0 OLE object into Authorware
- for Windows. (Drawing Chart 3.0 comes with Word Perfect Office
- 6.1; you can paste Word Perfect OLE objects into Authorware
- without any problem.)
-
- In "Authorware Reference," the values given for the
- OLESetTrigger function's "trigger" argument are incorrect. The
- correct values are:
-
- 0 No trigger. (Default)
- 1 The object is triggered with a single-click.
- 2 The object is triggered with a double-click.
-
- The values returned by the OLEGetTrigger function are also listed
- incorrectly. The correct values are:
-
- 0 No trigger. (Default)
- 1 The object is triggered with a single-click.
- 2 The object is triggered with a double-click.
-
- Variables and Functions
-
- The system variable MediaPosition doesn’t work with a video
- icon unless a digital movie icon precedes it. Avoid problems with
- video icons by using the system variable VideoFrame to identify
- locations in a video.
-
- In Authorware 3, setting the system function DeleteFile's nested
- parameter to true doesn't delete all files in the folder.
-
- Authorware Portfolio
-
- Several file locations given in the "Authorware Portfolio" guide
- are incorrect. The following files are in the Prtfolio folder, not in
- subfolders inside the Prtfolio folder:
-
- DataGrph MapScroll
- DataLib TextFld1
- MapLargr TextFld2
- MapLib TextLib
-
- Hardware Compatibility
-
- Macromedia has tested a wide range of video display cards,
- video overlay cards, sound cards, and videodisc players to
- certify their compatibility with Authorware 3.
-
- Some cards performed well for playback and authoring, while
- others performed well for playback.
-
- The following tables list the results of these tests. Some
- cards were tested for playback but not for authoring. In that
- case, we have listed these as good for playback. However,
- that doesn't imply that the card isn't necessarily adequate
- for authoring.
-
- Video Overlay Cards
-
- The following video overlay cards give good performance
- for authoring and playback:
-
- Manufacturer Model Bus Operating system tested
- Apple Apple Video System PDS System 7.1.2
- Apple Quadra 660av Built-in System 7.1
- Apple Quadra 840av Built-in System 7.1
- Apple Power Mac AV Card PDS System 7.5.1
-
- The following video overlay cards give good performance
- for playback:
-
- Manufacturer Model Bus Driver ver. Notes
- RasterOps 24STV NuBus 3.2.1 24-bit color only
- RasterOps 24XLTV NuBus 3.2.1 24-bit color only
- RasterOps ColorBoard 364 NuBus 3.2.1 24-bit color only.
- Doesn’t support
- QuickTime.
- RasterOps Mediatime NuBus 3.2.1 24-bit color only
- SuperMac Digital Film NuBus 1.5 24-bit color only.
- Leaves video image
- on screen.
- SuperMac Video Spigot NuBus 1.0 Must use QuickTime
- overlay and Vdig
- extension.
- Truevision NuVista+ NuBus 3.9 24-bit color and
- System 7.1 only.
- Doesn't support
- QuickTime.
-
- Sound Cards
-
- The Spectral Innovations NuMedia sound card gives good
- performance for playback.
-
- Videodisc Players
-
- The Sony LDP-120 videodisc player gives good performance
- for authoring.
-
- The following videodisc players give good performance for
- playback:
-
- Sony LDP-1200
- Pioneer LD-V4400
- Pioneer LD-V6000a
-
- Other Compatibility Issues
-
- The CD Technology CD-ROM driver version 1.2.2a2 has been
- tested and shown to slow down CD-ROM throughput. If you have
- trouble with sounds or movies skipping when using this driver,
- change to a different driver.
-
- The overlay device on Macintosh AVs can be used by only one
- application at a time. If two Authorware pieces try to display
- video on an overlay device at the same time, one will be denied
- use of the video overlay.
-
- The icon color palette doesn't display its colors correctly in
- 16-bit mode on a Hercules Graphite Power ISA card. However, the
- same card works well in 8- and 24-bit mode.
-
- File Conversion
-
- Authorware 3 uses the system variable IconID and the system
- function IconTitle differently from Authorware 2. When opening
- an Authorware 2 piece, Authorware 3 maps occurrences of
- IconID and IconTitle as follows:
-
- -- Phrases that consist of IconID@ or IconTitle followed by an
- icon title are unchanged.
-
- -- Occurrences of IconID not followed by an @ symbol and an
- icon title are changed to ExecutingIconId.
-
- -- Occurrences of IconTitle not followed by an @ symbol and an
- icon title are changed to ExecutingIconTitle.
-
- For information about the use of ExecutingIconId,
- ExecutingIconTitle, IconId, and IconTitle in Authorware 3, see
- "Authorware Reference."
-
- Director Movies
-
- Authorware uses more memory when it plays Director movies.
- For good results, the playback computer's total available
- memory should equal the sum of the memory that the
- Authorware piece and Director movie would need to run
- separately.
-
- In Director, a movie plays differently when you play it back
- while authoring and when you play it as a projector. The same
- thing is true in Authorware: when you're authoring the piece
- that contains the movie, the movie plays just as it does when
- you're authoring in Director; when you run a packaged piece that
- contains a movie, the movie behaves like a projector.
-
- Always test the packaged version of an Authorware piece that
- contains a Director movie to verify that the Director movie plays
- properly.
-
- Digital Movies
-
- PICS Movies
-
- A PICS movie plays back at the rate set in its resource file. If no
- rate is specified in the resource, the movie plays at 30
- frames/second. This differs from earlier versions of Authorware,
- in which PICS movies always played at 30 frames/second.
-
- Memory Requirements
-
- The memory that a digital movie uses is in addition to the
- memory used by the Authorware piece. When using digital
- movies in an Authorware piece, allow enough memory for any
- players and drivers that the movie requires plus enough memory
- for the movie components to load and play efficiently.
-
- The amount of memory movies use varies from movie to movie.
- However, you should allow approximately the following amount
- of memory for various digital movies on Windows and Macintosh
- computers:
-
- Movie type Memory -- Macintosh Memory -- Windows
- Director 400K + the amount 1Mb + the amount
- of memory shown of memory shown
- in the About Director in the About Director
- dialog box dialog box
- QuickTime 350K 350K
- AVI -- 350K
-
- Sound
-
- On the Macintosh, avoid SoundEdit 16 stereo sounds that have
- empty sections on a track (offset sounds). Authorware plays
- such sounds improperly. You can fix the problem by filling the
- offset track with silence as part of the SoundEdit 16 file or by
- converting the files to AIFF format.
-
- The sound playback rate on the Macintosh is limited to
- approximately 64 kHz, which means that sounds with high
- sample rates may exceed 64 kHz when they are played back at
- fast Authorware rates. Use the following equation to estimate
- the playback rate for a sound:
-
- (Sound sample rate) x (Playback speed) = Playback rate
-
- For example, the playback rate for a 44 kHz sound playing at 150
- percent of its original rate is 44 kHz x 1.5 or 66 kHz. Authorware
- actually plays the sound back at 64 kHz or approximately 145
- percent.
-
- To play a sound at a rate that exceeds the 64 kHz limit,
- downsample the sound to a lower sample rate. For example,
- reducing a 44 kHz sound to 22 kHz essentially doubles the speed
- at which Authorware would be able to play the sound back.
-
- Authorware doesn't support the newer QuickTime compressed
- sounds.
-
- On the Macintosh Quadra 638 and similar new Macintoshes, the
- control labeled Built-In in the Volumes page of the Sound control
- panel controls the volume for sounds played in Authorware as
- well as desktop sounds.
-
- Custom Palettes
-
- If you run a piece in 8-bit color and the graphics and movies
- don't look right in Authorware, the problem might be caused by
- custom palettes. Images that are scanned, saved in image
- editing applications, or use gradient fills, usually use a custom
- palette to get all the proper colors in the images. When you
- import these graphics into Authorware, the palette doesn't come
- with them, so Authorware displays the images using the default
- Authorware palette.
-
- Extracting a Custom Palette
-
- Authorware can load and use the palette assigned to the graphic
- or movie, but you must extract the palette from the image first.
-
- To extract a palette on Windows computers, you can use one of
- two utilities. The DIB2PAL.UCD, which is in the Goodies folder,
- creates a Microsoft RIFF-compatible palette file from a DIB or
- BMP file. PALUTIL.EXE, which comes with Authorware, creates
- separate palette files from Director movies.
-
- When the palette exists as a separate file, you can import the
- palette by using the Palette dialog box that you open from the
- File Setup dialog box. If you have more than one palette, use the
- PALETTE.UCD that comes with Authorware to load the different
- palettes. Include the PALETTE.UCD and the palette files when you
- distribute the piece. Both the UCD and palette files must be in
- the search path for Authorware to find them. The best place to
- put them is in the same directory as the piece's .EXE file.
-
- To extract a palette on the Macintosh, use a utility like PalUtil,
- which extracts palettes from a Director movie, or ResEdit, which
- extracts the pltt, COLR, or CLUT palette from an image. You can
- then import the palettes into Authorware using the SetPalette
- XCMD, which is in the Goodies folder. See the SetPalette XCMD
- documentation for more information.
-
- Avoiding Color Shifts
-
- When you change palettes in a piece, the colors of the objects
- on the screen change to the colors defined by the new palette.
- Because there are only 256 chips where a color can be defined in
- a 256-color palette, when you change a palette new colors are
- assigned to the old chips. As a result, pixels in the image are
- now colored with the new colors.
-
- To avoid these undesirable color shifts, change the computer's
- display to 16-bit or 24-bit color, or make sure that all 8-bit
- images in your production share a common palette. Remember
- though that using 16-bit or 24-bit mode affects performance.
-
- Color Depth
-
- A graphic's color depth in Authorware depends on the graphic's
- original color depth and how it is brought into a piece.
-
- The following procedures maintain an image's original color
- depth when bringing the graphic into Authorware:
-
- -- Copying and pasting graphics and icons
- -- On Windows computers, importing a DIB, BMP, or PCX graphic
- -- On Macintosh computers, importing a PICT graphic.
-
- The following procedures give an image the monitor's current
- color depth when bringing the graphic into Authorware:
-
- -- On Windows computers, importing graphics in the Button Editor
- -- On Windows computers, pasting a graphic as a bitmap
- -- On Windows computers, using OLE rendering.
-
- For example, if the monitor is set to 16-bit color when you
- import an 8-bit graphic, the graphic becomes a 16-bit graphic in
- Authorware. On the other hand, if you import a 16-bit graphic
- when the monitor is set to 8-bit color, Authorware dithers the
- graphic to 8-bit color.
-
- The dithering that occurs when you import an image whose color
- depth is higher than the monitor's current color depth makes
- importing very slow and reduces image quality. For best results
- when importing graphics that have a higher color depth than the
- monitor, use an image editing application to dither the graphics
- to the monitor's color depth before you import them.
-
- Text and Fonts
-
- Authorware 3 provides new features that make it easy to import
- and format text. The following are some additional points to be
- aware of when working with text in Authorware.
-
- Importing Text
-
- Before you import RTF text, insert a page break where you want
- each new screen to begin. That makes importing RTF text faster
- and laying out screens easier.
-
- When importing text containing braces ({ or }) any text surrounded
- by { and } is interpreted as an expression, just as if you had typed
- that text manually in the Authorware text editor. If it is not a valid
- expression you will get error messages and the text will not be
- imported. If you don't want braces to be interpreted as expression
- delimiters, precede each left brace with a backslash, as follows:
-
- "this is a left brace: \{ and doesn't start an expression"
-
- When you import RTF text and you select Ignore as the Hard Page
- Break option, Authorware will still create additional display
- icons if you're importing more text than can fit in a single
- display icon.
-
- Font Problems
-
- When you open a piece on a computer that doesn't have one or
- more fonts that the piece requires, the Font Problems dialog box
- appears to let you decide whether to reformat text. However, if
- you reopen the same piece later, differences in font metrics
- make the Font Problems dialog box reappear only if the font
- metrics have changed since the last time you saved the file.
-
- Installed Fonts
-
- If you have more than 200 fonts installed on your Macintosh, you
- cannot choose fonts that appear after the 200th on the Fonts
- submenu.
-
- On Macintosh computers, Authorware can have trouble handling text
- entry rates greater than 50 words per minute if you have more than
- 100 fonts installed.
-
-
- Cross-Platform Fonts
-
- A set of custom Fontographer fonts that look the same on both
- Windows and Macintosh computers is available with Authorware
- 3. You can use the fonts and distribute them with anything you
- create in Authorware. To install the fonts, go to the main menu,
- and click Install. When the Install screen appears, click
- Authorware and then the Fonts button. See the Read Me file that
- accompanies the fonts for more information about them.
-
- Adding and Deleting Points on a Polygon
-
- To add a point to a polygon:
-
- 1. Select the polygon with the arrow tool.
-
- 2. Choose the polygon tool.
-
- Handles appear at the points where the sides of the polygon
- meet.
-
- 3. Hold down Control (Windows) or Option (Macintosh) and click
- the place on the polygon where you want to add a point.
-
- There isn't any way to delete a point from a polygon once you've
- added it.
-
- General Protection Faults (Windows)
-
- A General Protection Fault (GPF) is a general Windows error that
- indicates that an application tried to access memory at an
- invalid address or tried to use memory that didn't belong to it.
-
- The most important thing to note in a GPF message is the module
- name that the error occurred in. For example, the error message
- might say, "PROGRAM caused a general protection fault in
- module USER.EXE...." The module name, which is USER.EXE in this
- example, varies depending upon what crashed.
-
- If the GPF occurs in GDI.EXE (the Windows .EXE program that
- handles graphics display) or in the Windows driver for the
- graphics card (whose filename usually ends in .DRV) the problem
- is probably with the graphics card driver. Graphics card
- manufacturers update their drivers often, so if this is the
- problem, contact the manufacturer to see if they have new
- drivers. The new drivers don't always fix the problem, but it's a
- good idea to have the latest drivers because they often fix
- problems that other users have reported.
-
- You may also want to switch to a different resolution. If the GPF
- occurs when you're using the 1024x768 16-bit driver, you might
- want to try a lower color depth or a lower resolution because
- the previous driver wouldn't work. If the problem still occurs
- with a different driver, use the VGA driver that comes with
- Windows. Use the Windows Setup program to change your
- display driver to the generic VGA driver. Restart Windows to
- have your changes take effect. If the errors don't occur after
- you switch to VGA, the display driver should be updated.
-
- Allocating Memory (Macintosh)
-
- Sometimes a graphic doesn't appear, a digital movie doesn't play
- correctly, or a sound won't play, but when you import it into a
- new file, it works fine. Not having enough memory allocated to
- the application could be the cause. This is especially the case for
- Director movies.
-
- Every Macintosh application has a setting that determines the
- maximum amount of memory that it should use when it's
- running. Each application has a default memory allotment, but
- sometimes the number is too low. In this case, you need to
- increase the memory allocation.
-
- To increase the amount of memory an application uses:
-
- 1. Quit the application if it is running.
-
- 2. Select the application's icon in the Finder.
-
- 3. Choose Get Info from the Finder's Edit menu.
-
- The application's Get Info dialog box appears.
-
- 4. Enter a new value for memory in the Preferred Size field in
- the memory Requirements section of the Get Info dialog box.
-
- Made with Macromedia
-
- Macromedia offers Authorware 3 developers the ability to
- distribute applications created in Authorware without paying
- royalties. Our new Macromedia licensing policy allows you to
- distribute your Authorware pieces royalty-free, provided you
- include the Made with Macromedia logo as described in our
- guidelines. For the logo guidelines, the logo graphics, and a short
- presentation showing the different Made with Macromedia
- options, look inside the MWM folder (Windows) or the Made w/
- Macromedia folder (Macintosh). You'll find the folder inside the
- Program folder.
-
- For more information on the Made with Macromedia program
- call Macromedia Publisher Services at +1 415 252 2000.
-
- Contacting Macromedia
-
- Source & Center Call +1 415 252 7999
- Contact Source & Center for training, consulting services,
- priority access, referrals for multimedia development,
- and authorization programs for trainers and developers.
-
- Macromedia International Call +1 415 252 7999
- User Conference
-
- Success Stories Email pr@macromedia.com
- Fax +1 415 626 1502
-
- Authorware Product Team Fax +1 415 626 0554
- Contact the Authorware Product Team with product suggestions
- and feedback about Authorware.
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